![]() ![]() Note that waypoints ignore pathing costs of objects and thus waypoints are an excellent way to ensure going through nebulae of any kind. ![]() To create a waypoint where the ships follow the same path over and over again (instead of reaching the end and stopping) simply hit "P" (for Patrol) and hold tab and choose the vessel's path. The vessel will begin moving as soon as you release the tab key. You can issue waypoints for ships by holding tab and clicking (giving move orders). WaypointsĪ waypoint is a way of issuing complicated paths for vessels, without giving an order in realtime for every segment of the path. This means that if you hotkey a shipyard, you can quickly switch produced vessels into another active combat fleet and use the original hotkey to refill the queue of the shipyard. While the shipyard will keep its hotkey, it will not be selected at the same time as a vessel, as all vessels receive selection priority. When a shipyard of any type is hotkeyed, any vessel that it produces will inherit the same fleet hotkey as the shipyard. ![]() Also, you can add a ship to a fleet by selecting the ship and then pressing shift plus control plus the fleet number. You can also remove a ship from a fleet by selecting it and pressing control and the minus key. Now hold control and press the same number of the fleet. To deselect a unit from a fleet, have the fleet selected, hold shift and click the desired unit. To hotkey a unit, select it, hold down control and press a number. These are accessed through your keyboard’s number pad.Ī player can hotkey both stations and vessels that belong to him or her. ![]()
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